Commands

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Revision as of 16:22, 17 June 2016 by Ic3y (talk | contribs)
User Commands
Command Example Comment
yes Votes yes in a vote
no Votes no in a vote
mapvote <map> mapvote airtime Starts a vote to change the map to <map>
nominate <map> nominate airtime Starts a vote to add Map X to the vote menu
votetime <minutes> votetime 5 or votetime -5 Starts a vote to add / decrease X minutes
boot <id> boot 1 Starts a kickvote for Player X
silence <id> silence 1 Starts a vote to mute Player X
unsilence <id> unsilence 1 Starts a vote to demute Player X
store (Team Easy) Creates a checkpoint
restore (Team Easy) Respawn at your checkpoint
replay <1-15> replay 1 Replay the demo from #1
kill (Team Easy) Restart from your checkpoint / (Team Hard) Restart from Spawn


Admin Commands
Command Example Comment
admin <user> <pw> admin ic3y thatsnotmypw Log in with the admin account from ic3y
login <pw> login thatsnotmypw Log in with the admin account of your current ingame name
unadmin Log out from your admin account
deopself Log out from your admin account
mvote <map> mvote airtime Force a mapchange to <map>
newmap <map> newmap airtime Force a mapchange to <map>
pvote Pushs a vote
cvote Cancel a vote
dummyvote <question> dummyvote Are you dumb? Starts a vote (nothing happens after that)
@spawn Adding a spawn on your current position
@gun Adding a gun on your current position and remove all other
@secondgun Adding a second gun
@help Show @ commands ingame
@remstuff Remove all junk on a map (Armor, health,...)
@telesrc <key> @telesrc t1 Adding the start teleporter t1 on your current position
@teledst <key> @teledst t1 Adding the destination teleporter t1 on your current position
@cpadd <1-10> @cpadd 1 Adding the (start) Checkpoint 1 (You can add multiple (start) Checkpoints with the same number)
mset checkpoints <1-10> @mset checkpoints 2 Activate the Checkpoint System for the current map (Number = Highest Checkpoint Number, not quantity)
addbox <1/2/3> addbox 3 Adding a <1=small/2=medium/3=large> box
skinbox <1/2/3/4> skinbox 4 Change the skin from the last box to <1/2/3/4>
addent create Save the last ent object
addent clear Remove the last (not saved) ent object
listents Show all additional added ent objects
rement <id> rement 1 Remove additional ent object with the ID 1
remall <classname> remall func_door Removes all ent objects starting with <classname>
acmd remtime <id> acmd remtime 1 Removes the first time
acmd remall Remove all times