Adding entitys

From Q2Wiki
Revision as of 10:22, 1 April 2016 by Ic3y (talk | contribs)

Admin Helpsite

  @help


Spawn

  @spawn

or

  addent classname info_player_deathmatch
  addent create


Weapon

  @gun or @gunrem

or for an additional gun

  @secondgun

or

  addent classname weapon_railgun
  addent create


Teleporter

Source

  @teledsrc tele1

or

  addent classname misc_teleporter
  addent target tele1
  addent create


Destination

  @teledst tele1

or

  addent classname misc_teleporter_dest
  addent targetname tele1
  addent create


Box

Small Box

  addbox 1
  (skinbox 1/2/3/4)
  addent create


Medium Box

  addbox 2
  (skinbox 1/2/3/4)
  addent create


Large Box

  addbox 3
  (skinbox 1/2/3/4)
  addent create


Remove an ent Object added from a Admin

  listent
  rement <id>


Remove all doors, objects, teleporter ...

  remall func_doors
  remall apply
  remall func_object
  remall apply
  remall misc_teleporter
  remall apply

(All BSP entitys will work)

Remove time(s)

Single time

  acmd remtime <place>

All times

  acmd remtimes


Message

  addent classname trigger_multiple
  addent message "HELLO WORLD"
  addent wait 1
  addent create