Adding entitys: Difference between revisions

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==Admin Helpsite==
  @help
==Spawn==
==Spawn==
  @spawn
or
   addent classname info_player_deathmatch
   addent classname info_player_deathmatch
   addent create
   addent create


==Weapon==
==Weapon==
  @gun or @gunrem
or for an additional gun
  @secondgun
or
   addent classname weapon_railgun
   addent classname weapon_railgun
   addent create
   addent create


==Teleporter==
==Teleporter==
Source
Source
  @teledsrc tele1
or
   addent classname misc_teleporter
   addent classname misc_teleporter
   addent target tele1
   addent target tele1
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Destination
Destination
  @teledst tele1
or
   addent classname misc_teleporter_dest
   addent classname misc_teleporter_dest
   addent targetname tele1
   addent targetname tele1
   addent create
   addent create


==Box==
==Box==
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   (skinbox 1/2/3/4)
   (skinbox 1/2/3/4)
   addent create
   addent create
==Remove an ent Object added from a Admin==
  listent
  rement <id>
==Remove all doors, objects, teleporter ...==
  remall func_doors
  remall apply
  remall func_object
  remall apply
  remall misc_teleporter
  remall apply
(All BSP entitys will work)
==Remove time(s)==
Single time
  acmd remtime <place>
All times
  acmd remtimes


==Message==
==Message==

Revision as of 10:22, 1 April 2016

Admin Helpsite

  @help


Spawn

  @spawn

or

  addent classname info_player_deathmatch
  addent create


Weapon

  @gun or @gunrem

or for an additional gun

  @secondgun

or

  addent classname weapon_railgun
  addent create


Teleporter

Source

  @teledsrc tele1

or

  addent classname misc_teleporter
  addent target tele1
  addent create


Destination

  @teledst tele1

or

  addent classname misc_teleporter_dest
  addent targetname tele1
  addent create


Box

Small Box

  addbox 1
  (skinbox 1/2/3/4)
  addent create


Medium Box

  addbox 2
  (skinbox 1/2/3/4)
  addent create


Large Box

  addbox 3
  (skinbox 1/2/3/4)
  addent create


Remove an ent Object added from a Admin

  listent
  rement <id>


Remove all doors, objects, teleporter ...

  remall func_doors
  remall apply
  remall func_object
  remall apply
  remall misc_teleporter
  remall apply

(All BSP entitys will work)

Remove time(s)

Single time

  acmd remtime <place>

All times

  acmd remtimes


Message

  addent classname trigger_multiple
  addent message "HELLO WORLD"
  addent wait 1
  addent create