Adding entitys: Difference between revisions
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==Admin Helpsite== | |||
@help | |||
==Spawn== | ==Spawn== | ||
@spawn | |||
or | |||
addent classname info_player_deathmatch | addent classname info_player_deathmatch | ||
addent create | addent create | ||
==Weapon== | ==Weapon== | ||
@gun or @gunrem | |||
or for an additional gun | |||
@secondgun | |||
or | |||
addent classname weapon_railgun | addent classname weapon_railgun | ||
addent create | addent create | ||
==Teleporter== | ==Teleporter== | ||
Source | Source | ||
@teledsrc tele1 | |||
or | |||
addent classname misc_teleporter | addent classname misc_teleporter | ||
addent target tele1 | addent target tele1 | ||
| Line 15: | Line 32: | ||
Destination | Destination | ||
@teledst tele1 | |||
or | |||
addent classname misc_teleporter_dest | addent classname misc_teleporter_dest | ||
addent targetname tele1 | addent targetname tele1 | ||
addent create | addent create | ||
==Box== | ==Box== | ||
| Line 36: | Line 57: | ||
(skinbox 1/2/3/4) | (skinbox 1/2/3/4) | ||
addent create | addent create | ||
==Remove an ent Object added from a Admin== | |||
listent | |||
rement <id> | |||
==Remove all doors, objects, teleporter ...== | |||
remall func_doors | |||
remall apply | |||
remall func_object | |||
remall apply | |||
remall misc_teleporter | |||
remall apply | |||
(All BSP entitys will work) | |||
==Remove time(s)== | |||
Single time | |||
acmd remtime <place> | |||
All times | |||
acmd remtimes | |||
==Message== | ==Message== | ||
Revision as of 10:22, 1 April 2016
Admin Helpsite
@help
Spawn
@spawn
or
addent classname info_player_deathmatch addent create
Weapon
@gun or @gunrem
or for an additional gun
@secondgun
or
addent classname weapon_railgun addent create
Teleporter
Source
@teledsrc tele1
or
addent classname misc_teleporter addent target tele1 addent create
Destination
@teledst tele1
or
addent classname misc_teleporter_dest addent targetname tele1 addent create
Box
Small Box
addbox 1 (skinbox 1/2/3/4) addent create
Medium Box
addbox 2 (skinbox 1/2/3/4) addent create
Large Box
addbox 3 (skinbox 1/2/3/4) addent create
Remove an ent Object added from a Admin
listent rement <id>
Remove all doors, objects, teleporter ...
remall func_doors remall apply
remall func_object remall apply
remall misc_teleporter remall apply
(All BSP entitys will work)
Remove time(s)
Single time
acmd remtime <place>
All times
acmd remtimes
Message
addent classname trigger_multiple addent message "HELLO WORLD" addent wait 1 addent create
